パッチ情報
パッチ情報
Winter Update Patch
- Localization
- Added support for Simplified Chinese
- Wonders
- General cost pass on all Wonders
- Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
- Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
- Mass Driver - Gives +1 city strike range and +25% city strike damage
- Gene Vault - Gives free worker to new cities
- Ectogenesis Pod - Gives 1 Food per 4 pop in its city
- Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
- Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
- Cynosure - Gain +1 Science for every 3 population in its city
- Ansible - Affinity XP is gained 25% faster
- Stellar Codex - +8 Orbital Coverage range
- Master Control - Free Maintenance and +1 Movement for Workers
- Precog Project - Military Units can achieve two additional levels of Veterancy
- Human Hive - City immune to Covert Operations
- Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
- Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
- Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
- New Terran Myth - +2 Culture from Trade Routes
- Markov Eclipse - Military Units attack at full strength even when damaged
- Promethean - City no longer produces Unhealth
- Nanothermite - All air, ranged, and city bombard attacks 25% stronger
- Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
- Xenonova - Penalties due to Unhealth reduced by 50%
- Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
- Armasail - City suffers 50% less damage from ranged attacks
- Deep Memory - +1 Culture for every 3 Population in every City
- Tectonic Anvil - +5 Production from Canyons
- Crawler - +25% Production for buildings and wonders
- Daedelus Ladder - All City Yields +10%
- Resurrection Device - Benefits from positive Health effects increased by 50%
- General Balance
- Domination victory is now won by controlling all original player capitals including your own.
- Veterancy Promotions: All combat boost promotions add +10% strength
- Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
- Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
- Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue
- City Intrigue decreases faster when an Agent is present
- Virtues: Settler Clans virtue now gives +1 population in new cities
- Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
- Trade Routes: Added option to auto-renew Trade Routes
- Covert Ops: Lowered intrigue level required for affinity covert ops
- Friendly aliens no longer prevent city citizens from working plots
- UI
- Added tech filters for Units and Orbital categories
- Victory progress tooltips show explicit status of quest objectives
- Re-enabling yield for canyon plots (2 production, not improvable)
- Added "Incoming Transmission" on main menu for in-game messaging
- AI
- Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
- Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
- Fixed an issue where non-Harmony AI players were not clearing Miasma properly
- AI is now more selective about desiring alliances
- AI will now form alliances to counter a strong shared neighbor
- OTHER
- Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks.
- Added Glacier map that unlocks when signing in to my2K for the first time
- BUGS
- Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
- Fixed an issue where AI aircraft city UI was displaying in Fog of War
- Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
- Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
- Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
- Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
- Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
- Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
- Fixed misc crashes as reported by Steam error reporting
- Additional misc bug fixes
Fall Update Patch
BALANCE
- Wonders and Buildings
- Holon Chamber provides 3 Science, 4 Energy (was 5 Science)
- Mind Stems cannot be bought with Energy.
- Diplomacy
- Any diplo item can now be traded in exchange for a peace treaty
- Lump Energy trade requires a Cooperation Agreement.
- Trade
- Water trade routes no longer receive any increased yield.
- Revised trade route formula for city-to-city trade, with reduced yields.
- Trade Depots can no longer be purchased with Energy.
- Aliens
- Clearing a friendly alien nest now removes the Xenomass resource from player stockpile.
- Adjusting passive recovery rate for alien opinion to be slower, to permit easier aggression escalation.
- Covert Ops
- Establish Network now has 0 difficulty and produces 0 intrigue. This prevents players from exploiting it to increase intrigue.
- Health effects balancing
- From -20 to -70, Production is penalized -1% per point (up to -50%).
- From -15 to -65, enemy Covert Ops Intrigue is increased +2% per point (up to +100%).
- From -10 to -60, Science is penalized -1% per point (up to -50%).
- From -5 to -55, Culture is penalized -1% per point (up to -50%).
- From 0 to -50, Outpost Growth is penalized -2% per point (up to -100%).
- From 0 to -50, City Growth is penalized -2% per point (up to -100%).
- From 1 to 5, nothing happens.
- From 5 to 25, Production bonus +1% per point (up to +20%).
- From 10 to 30, enemy Covert Ops Intrigue is decreased -2% per point (up to -40%).
- From 15 to 35, Science bonus +1% per point (up to +20%).
- From 20 to 40, Culture bonus +1 per point (up to +20%).
- From 25 to 45, City Growth bonus +1% per point (up to +20%).
- From 25 to 45, Outpost Growth bonus +2% per point (up to +40%).
- Virtues
- Eudaimonia (Tier III Prosperity virtue) now provides -15% less Unhealth (was -25%)
- Learning Centers now provides +1 Science for Academies (was +2)
GAME SETUP
- Sponsors
- Kozlov Ability: Orbital units last 50% longer, +50% Petroleum resource (was Orbital units last 20% longer and first launch grants free technology)
- Barre Ability: +10% Growth when Healthy, all cities start with an Old Earth Relic (was +10% Growth when Healthy)
- Rejinaldo Ability: Melee units +10% Strength, all units +5 Heal when fortified (was +10% Melee combat strength)
- Elodie Ability: provides 1 free Virtue for every 10 Virtues earned normally through Culture (was 1 free Tech for every 10 Virtues earned in any way)
- Colonists
- Aristocrats now provide +4 Energy per City (no Health bonus)
- Artists now provide +3 Culture per City (no Health bonus)
- Tech Web
- Clear Miasma now unlocks on Ecology (was Alien Biology)
- Miasmic Repulsor now unlocks on Alien Biology (was Ecology)
- Array Science bonus now unlocks on Astrodynamics (was Orbital Automation)
- Planet Carver now unlocks on Orbital Automation (was Astrodynamics)
- Markov Eclipse now unlocks on Transcendental Math (was Artificial Intelligence)
- Stations
- Station start turn base is now 30 (was 20)
- Station minimum allowed distance to another station is now 2 (was 3)
- Station minimum allowed distance to a city is now 6 (was 5)
- Station minimum allowed distance to an outpost is now 5 (was 3)
- Affinity Perks
- Harmony level 1 grants Miasma Immunity to the Explorer unit (was Alien opinion recovers twice as quickly)
- Purity level 1 adds double combat strength when defending to Explorer unit (was Aliens cannot attack Explorers)
- Quests
- Affinity rewarded as a quest reward now ramps up slowly over the first 100 turns (on standard). This ramp will vary with game speed.
- All players now get affinity quests within 1 turn of each other. If it's not possible for all players to receive a quest at the same time, the game waits until this is possible, then immediately gives all players a new affinity quest.
- Autoplant Building Quest grants bonus Production (was +1 Trade Route)
- Units
- Explorers now have 6 combat strength (was 3).
- Sea units now follow the same rules for ranged combat defense as all other units: they use the highest of their combat values (ranged combat or melee combat) when calculating defense.
- Combat Rover unit can no longer fortify, and no longer receives defense bonuses from the terrain it is on.
- Raising the secondary level requirement for the hybrid upgrades of affinity units:
- First affinity unit (ex. Xeno Swarm) now upgrades at level 10 of main affinity and level 4 of secondary affinity (was 10+2)
- Second affinity unit (ex. Xeno Cavalry) now upgrades at 12+5 (was 12+3)
- Third affinity unit (ex. Rocktopus) now upgrades at level 14+6 (was 14+4)
- Fourth affinity unit (ex. Xeno Titan) now upgrades at level 16+7 (was 16+5)
- Lowering strategic resource costs for many affinity units, to ensure consistency across affinities and make top tier units easier to build. The first affinity units require 1 strategic, the second require 2, the third require 3, and the fourth require 5.
- CARVR now costs 2 Firaxite (was 3)
- Rocktopus now costs 2 Xenomass and 1 Floatstone (was 3 Xenomass and 1 Floatstone)
- LEV Tank now costs 3 Floatstone (was 4)
- SABR now costs 3 Firaxite (was 4)
- Xeno Titan now costs 5 Xenomass (was 7)
- LEV Destroyer now costs 5 Floatstone (was 7)
- ANGEL now costs 5 Firaxite (was 6)
- Increased production costs of upgraded Combat Rovers and Missile Rovers:
- Combat Rovers now cost 80, 160, 260, 370 (was 80, 140, 220, 320)
- Missile Rovers now cost 100, 190, 290, 400 (was 100, 180, 270, 370)
- Lowering combat strength progression of Combat Rover:
- Combat Rover combat strength progression is now 12, 18, 28, 52 (was 12, 18, 32, 52)
- Changes to the combat strength of affinity units, to make non-upgraded ones more weak in general:
- Xeno Swarm now has 22 combat strength at start, 54 when upgraded (was 34, 54)
- Xeno Cavalry now has 36, 72 (was 48, 72)
- Rocktopus now has 60, 92 (was 60, 82)
- Xeno Titan now has 86, 114 (was 96, 114)
- Battlesuit now has 24, 66 (was 40, 66)
- Aegis now has 34, 34 double strike (was 40, 40 double strike)
- LEV Tank now has 44, 77 (was 52, 77)
- LEV Destroyer now has 74, 104 (was 84, 104)
- CNDR now has 24, 63 (was 38, 63)
- CARVR now has 38, 76 (was 50, 76)
- SABR now has 52, 86 (was 58, 86)
- ANGEL now has 78 with 78 melee, 102 with 88 melee (was 88 with 88 melee, 102 with 102 melee)
- AI
- Once the game is in Extended mode (after the player clicks the One More Turn button) the AI will now only pursue Domination.
- Warmonger threat per city acquisition is now capped.
- Warmonger calculation now scaled down when cities are taken by Sponsors that are reacting to a war that was declared upon them (that is, when that civ is not the aggressor).
- Adjusted AI bonuses on higher difficulty levels.
- Additional AI tuning, improvements, and tweaks.
- Gameplay Feedback
- Implemented anonymous gameplay telemetry for design feedback.
UI
- Settings and Game Setup
- The menu now displays EQAA modes instead of MSAA modes if in Mantle version and the GPU supports EQAA.
- Added option to disable UI/Map blur.
- The player is now informed that enabling max turns disables victory achievements.
- Trade
- Previous trade routes appear in their own category at top of trade route chooser
- City/Production UI
- Adding Health tooltip help in City View to explain health sources and population cap
- City production pop-up now shows the last item completed.
- Increased city renaming from 15 character max to 23 character max.
- Misc
- Allow "One More Turn" after the default win conditions (Contact, Promised Land, Emancipation, Transcendence, Domination, Time), added text to defeat screen explaining how you were defeated.
- Option to make minimap opaque
- ESC leaves orbital mode instead of raising in game shell menu
- Added a badge to covert ops button in the action corner which will show up, and a warning to the covert ops panel when a player has any cities with high intrigue.
- Tech web - adding color underlays to building and wonder types.
- Added additional Advisors for trade convoy and trade vessel.
- Added support for third party wars in diplo overview.
- Full touch/gesture and pen support added (Ultrabook, Surface Pro, etc.).
MULTIPLAYER
- Setting the internet server browser list distance filtering to worldwide.
- All players are notified when anyone completes a victory wonder.
- Multiple improvements to stability.
MODDING
- 2D fallback image now supported for leaders on all video quality settings, not just the lowest.
- Added the ability to mod Quests.
BUG FIXES
- Embarked workers can now correctly repair pillaged improvements.
- Fixed an issue where Max turns was getting set on "Reload", causing achievements to not fire.
- Fixed bug where victory achievements would only unlock for the first player on a team.
- Fixed empty trade requests that could occur during the AI turn.
- Fixed multiple Quest issues (quest tracking, information, and reward bugs).
- Fixed multiple issues with screen resolution on specific displays (like the 144Hz full-screen issue), and a Mantle issue causing the game to not display on the correct screen.
- Setting MaxTurns only affects timed victory conditions. For a timed victory, you must either not set MaxTurns (of which, there will be a default for the game speed), or set it to 100+ turns. All other victory conditions can be achieved regardless of max turns.
- Friendly aliens no longer blockade cities.
- Fixed some specific issues with resources not appearing properly in the player stockpile.
- Many additional bugs and crashes addressed based on community feedback. Thank you!
- 最終更新:2015-09-22 20:02:18