パッチ情報

パッチ情報

Winter Update Patch

  • Localization
    • Added support for Simplified Chinese

  • Wonders
    • General cost pass on all Wonders
    • Xenodrome - Provides a small positive influence to alien opinion each turn, and negative alien opinion recovers twice as quickly
    • Panopticon - Gives +1 unit sight and +5 anti-orbital strike range on city
    • Mass Driver - Gives +1 city strike range and +25% city strike damage
    • Gene Vault - Gives free worker to new cities
    • Ectogenesis Pod - Gives 1 Food per 4 pop in its city
    • Quantum Computer - Gives free orbital unit maintenance and +50% orbital unit duration
    • Drone Sphere - Gives +50% speed to worker builds and explorer expeditions
    • Cynosure - Gain +1 Science for every 3 population in its city
    • Ansible - Affinity XP is gained 25% faster
    • Stellar Codex - +8 Orbital Coverage range
    • Master Control - Free Maintenance and +1 Movement for Workers
    • Precog Project - Military Units can achieve two additional levels of Veterancy
    • Human Hive - City immune to Covert Operations
    • Holon Chamber - Gain Science equivalent to 10% of global Energy income each turn
    • Archimedes Lever - Any hostile unit within 2 tiles of the city suffers 10 attrition damage per turn
    • Memetwork - All Affinity Level requirements for buildings, units, and wonders reduced by 1
    • New Terran Myth - +2 Culture from Trade Routes
    • Markov Eclipse - Military Units attack at full strength even when damaged
    • Promethean - City no longer produces Unhealth
    • Nanothermite - All air, ranged, and city bombard attacks 25% stronger
    • Xenomalleum - +5 Titanium, Petroleum, and Geothermal resource
    • Xenonova - Penalties due to Unhealth reduced by 50%
    • Bytegeist - All Virtue Tier synergy bonuses require one less point to complete
    • Armasail - City suffers 50% less damage from ranged attacks
    • Deep Memory - +1 Culture for every 3 Population in every City
    • Tectonic Anvil - +5 Production from Canyons
    • Crawler - +25% Production for buildings and wonders
    • Daedelus Ladder - All City Yields +10%
    • Resurrection Device - Benefits from positive Health effects increased by 50%

  • General Balance
    • Domination victory is now won by controlling all original player capitals including your own.
    • Veterancy Promotions: All combat boost promotions add +10% strength
    • Veterancy Promotions: All unit heal promotions starting at level 4 heal 75 hp
    • Veterancy Promotions: Adding level 5 and 6 unit veterancy promotions to work with Precog Project
    • Virtues: Replaced Applied Aesthetics virtue with Applied Metasociology virtue
    • City Intrigue decreases faster when an Agent is present
    • Virtues: Settler Clans virtue now gives +1 population in new cities
    • Trade Routes: Trade route slots now primarily unlocked based on city population. Trade Depot allows building trade routes and gives 1 slot, all others unlock at population thresholds
    • Trade Routes: Added option to auto-renew Trade Routes
    • Covert Ops: Lowered intrigue level required for affinity covert ops
    • Friendly aliens no longer prevent city citizens from working plots

  • UI
    • Added tech filters for Units and Orbital categories
    • Victory progress tooltips show explicit status of quest objectives
    • Re-enabling yield for canyon plots (2 production, not improvable)
    • Added "Incoming Transmission" on main menu for in-game messaging

  • AI
    • Fixed an issue where Victory Wonders could be built by AI in captured territory, and not be able to be interacted with
    • Fixed an issue that could cause the AI to not aggressively target rival planetary Wonders
    • Fixed an issue where non-Harmony AI players were not clearing Miasma properly
    • AI is now more selective about desiring alliances
    • AI will now form alliances to counter a strong shared neighbor

  • OTHER
    • Added my2K functionality to title, allowing cross-game connectivity and unlocks with other Firaxis titles (starting with Sid Meier's Starships), along with other future perks.
    • Added Glacier map that unlocks when signing in to my2K for the first time

  • BUGS
    • Fixed an issue where Covert Ops panel could go blank in the middle of a game, or after a coup
    • Fixed an issue where AI aircraft city UI was displaying in Fog of War
    • Fixed an issue where resource pods and relics where not placing properly on the Taigon map type
    • Fixed an issue with the Growth Potential quest failing when the AI would destroy a target station
    • Fixed an issue where an AI leader would sometimes propose an offer that they would not accept when you agreed
    • Fixed an issue where a player might not be able to restart a Victory wonder (like the Beacon) if a Victory wonder was attacked after the countdown had started
    • Fixed an issue that was causing the skeleton to not drop when a Worm was killed (still only a chance, but now works properly
    • Fixed an issue that was causing Xenomass under an existing alien nest to not be counted when the nest turned friendly
    • Fixed misc crashes as reported by Steam error reporting
    • Additional misc bug fixes






Fall Update Patch

BALANCE

  • Wonders and Buildings
    • Holon Chamber provides 3 Science, 4 Energy (was 5 Science)
    • Mind Stems cannot be bought with Energy.

  • Diplomacy
    • Any diplo item can now be traded in exchange for a peace treaty
    • Lump Energy trade requires a Cooperation Agreement.

  • Trade
    • Water trade routes no longer receive any increased yield.
    • Revised trade route formula for city-to-city trade, with reduced yields.
    • Trade Depots can no longer be purchased with Energy.

  • Aliens
    • Clearing a friendly alien nest now removes the Xenomass resource from player stockpile.
    • Adjusting passive recovery rate for alien opinion to be slower, to permit easier aggression escalation.

  • Covert Ops
    • Establish Network now has 0 difficulty and produces 0 intrigue. This prevents players from exploiting it to increase intrigue.

  • Health effects balancing
    • From -20 to -70, Production is penalized -1% per point (up to -50%).
    • From -15 to -65, enemy Covert Ops Intrigue is increased +2% per point (up to +100%).
    • From -10 to -60, Science is penalized -1% per point (up to -50%).
    • From -5 to -55, Culture is penalized -1% per point (up to -50%).
    • From 0 to -50, Outpost Growth is penalized -2% per point (up to -100%).
    • From 0 to -50, City Growth is penalized -2% per point (up to -100%).
    • From 1 to 5, nothing happens.
    • From 5 to 25, Production bonus +1% per point (up to +20%).
    • From 10 to 30, enemy Covert Ops Intrigue is decreased -2% per point (up to -40%).
    • From 15 to 35, Science bonus +1% per point (up to +20%).
    • From 20 to 40, Culture bonus +1 per point (up to +20%).
    • From 25 to 45, City Growth bonus +1% per point (up to +20%).
    • From 25 to 45, Outpost Growth bonus +2% per point (up to +40%).

  • Virtues
    • Eudaimonia (Tier III Prosperity virtue) now provides -15% less Unhealth (was -25%)
    • Learning Centers now provides +1 Science for Academies (was +2)


GAME SETUP

  • Sponsors
    • Kozlov Ability: Orbital units last 50% longer, +50% Petroleum resource (was Orbital units last 20% longer and first launch grants free technology)
    • Barre Ability: +10% Growth when Healthy, all cities start with an Old Earth Relic (was +10% Growth when Healthy)
    • Rejinaldo Ability: Melee units +10% Strength, all units +5 Heal when fortified (was +10% Melee combat strength)
    • Elodie Ability: provides 1 free Virtue for every 10 Virtues earned normally through Culture (was 1 free Tech for every 10 Virtues earned in any way)

  • Colonists
    • Aristocrats now provide +4 Energy per City (no Health bonus)
    • Artists now provide +3 Culture per City (no Health bonus)

  • Tech Web
    • Clear Miasma now unlocks on Ecology (was Alien Biology)
    • Miasmic Repulsor now unlocks on Alien Biology (was Ecology)
    • Array Science bonus now unlocks on Astrodynamics (was Orbital Automation)
    • Planet Carver now unlocks on Orbital Automation (was Astrodynamics)
    • Markov Eclipse now unlocks on Transcendental Math (was Artificial Intelligence)

  • Stations
    • Station start turn base is now 30 (was 20)
    • Station minimum allowed distance to another station is now 2 (was 3)
    • Station minimum allowed distance to a city is now 6 (was 5)
    • Station minimum allowed distance to an outpost is now 5 (was 3)

  • Affinity Perks
    • Harmony level 1 grants Miasma Immunity to the Explorer unit (was Alien opinion recovers twice as quickly)
    • Purity level 1 adds double combat strength when defending to Explorer unit (was Aliens cannot attack Explorers)

  • Quests
    • Affinity rewarded as a quest reward now ramps up slowly over the first 100 turns (on standard). This ramp will vary with game speed.
    • All players now get affinity quests within 1 turn of each other. If it's not possible for all players to receive a quest at the same time, the game waits until this is possible, then immediately gives all players a new affinity quest.
    • Autoplant Building Quest grants bonus Production (was +1 Trade Route)

  • Units
    • Explorers now have 6 combat strength (was 3).
    • Sea units now follow the same rules for ranged combat defense as all other units: they use the highest of their combat values (ranged combat or melee combat) when calculating defense.
    • Combat Rover unit can no longer fortify, and no longer receives defense bonuses from the terrain it is on.
    • Raising the secondary level requirement for the hybrid upgrades of affinity units:
      • First affinity unit (ex. Xeno Swarm) now upgrades at level 10 of main affinity and level 4 of secondary affinity (was 10+2)
      • Second affinity unit (ex. Xeno Cavalry) now upgrades at 12+5 (was 12+3)
      • Third affinity unit (ex. Rocktopus) now upgrades at level 14+6 (was 14+4)
      • Fourth affinity unit (ex. Xeno Titan) now upgrades at level 16+7 (was 16+5)
    • Lowering strategic resource costs for many affinity units, to ensure consistency across affinities and make top tier units easier to build. The first affinity units require 1 strategic, the second require 2, the third require 3, and the fourth require 5.
      • CARVR now costs 2 Firaxite (was 3)
      • Rocktopus now costs 2 Xenomass and 1 Floatstone (was 3 Xenomass and 1 Floatstone)
      • LEV Tank now costs 3 Floatstone (was 4)
      • SABR now costs 3 Firaxite (was 4)
      • Xeno Titan now costs 5 Xenomass (was 7)
      • LEV Destroyer now costs 5 Floatstone (was 7)
      • ANGEL now costs 5 Firaxite (was 6)
    • Increased production costs of upgraded Combat Rovers and Missile Rovers:
      • Combat Rovers now cost 80, 160, 260, 370 (was 80, 140, 220, 320)
      • Missile Rovers now cost 100, 190, 290, 400 (was 100, 180, 270, 370)
    • Lowering combat strength progression of Combat Rover:
      • Combat Rover combat strength progression is now 12, 18, 28, 52 (was 12, 18, 32, 52)
    • Changes to the combat strength of affinity units, to make non-upgraded ones more weak in general:
      • Xeno Swarm now has 22 combat strength at start, 54 when upgraded (was 34, 54)
      • Xeno Cavalry now has 36, 72 (was 48, 72)
      • Rocktopus now has 60, 92 (was 60, 82)
      • Xeno Titan now has 86, 114 (was 96, 114)
      • Battlesuit now has 24, 66 (was 40, 66)
      • Aegis now has 34, 34 double strike (was 40, 40 double strike)
      • LEV Tank now has 44, 77 (was 52, 77)
      • LEV Destroyer now has 74, 104 (was 84, 104)
      • CNDR now has 24, 63 (was 38, 63)
      • CARVR now has 38, 76 (was 50, 76)
      • SABR now has 52, 86 (was 58, 86)
      • ANGEL now has 78 with 78 melee, 102 with 88 melee (was 88 with 88 melee, 102 with 102 melee)

  • AI
    • Once the game is in Extended mode (after the player clicks the One More Turn button) the AI will now only pursue Domination.
    • Warmonger threat per city acquisition is now capped.
    • Warmonger calculation now scaled down when cities are taken by Sponsors that are reacting to a war that was declared upon them (that is, when that civ is not the aggressor).
    • Adjusted AI bonuses on higher difficulty levels.
    • Additional AI tuning, improvements, and tweaks.

  • Gameplay Feedback
    • Implemented anonymous gameplay telemetry for design feedback.


UI

  • Settings and Game Setup
    • The menu now displays EQAA modes instead of MSAA modes if in Mantle version and the GPU supports EQAA.
    • Added option to disable UI/Map blur.
    • The player is now informed that enabling max turns disables victory achievements.

  • Trade
    • Previous trade routes appear in their own category at top of trade route chooser

  • City/Production UI
    • Adding Health tooltip help in City View to explain health sources and population cap
    • City production pop-up now shows the last item completed.
    • Increased city renaming from 15 character max to 23 character max.

  • Misc
    • Allow "One More Turn" after the default win conditions (Contact, Promised Land, Emancipation, Transcendence, Domination, Time), added text to defeat screen explaining how you were defeated.
    • Option to make minimap opaque
    • ESC leaves orbital mode instead of raising in game shell menu
    • Added a badge to covert ops button in the action corner which will show up, and a warning to the covert ops panel when a player has any cities with high intrigue.
    • Tech web - adding color underlays to building and wonder types.
    • Added additional Advisors for trade convoy and trade vessel.
    • Added support for third party wars in diplo overview.
    • Full touch/gesture and pen support added (Ultrabook, Surface Pro, etc.).


MULTIPLAYER

    • Setting the internet server browser list distance filtering to worldwide.
    • All players are notified when anyone completes a victory wonder.
    • Multiple improvements to stability.


MODDING

    • 2D fallback image now supported for leaders on all video quality settings, not just the lowest.
    • Added the ability to mod Quests.


BUG FIXES

    • Embarked workers can now correctly repair pillaged improvements.
    • Fixed an issue where Max turns was getting set on "Reload", causing achievements to not fire.
    • Fixed bug where victory achievements would only unlock for the first player on a team.
    • Fixed empty trade requests that could occur during the AI turn.
    • Fixed multiple Quest issues (quest tracking, information, and reward bugs).
    • Fixed multiple issues with screen resolution on specific displays (like the 144Hz full-screen issue), and a Mantle issue causing the game to not display on the correct screen.
    • Setting MaxTurns only affects timed victory conditions. For a timed victory, you must either not set MaxTurns (of which, there will be a default for the game speed), or set it to 100+ turns. All other victory conditions can be achieved regardless of max turns.
    • Friendly aliens no longer blockade cities.
    • Fixed some specific issues with resources not appearing properly in the player stockpile.
    • Many additional bugs and crashes addressed based on community feedback. Thank you!






  • 衛星はどうやっても偉人には結びつかんでしょ。何かしらの特別なポイント貯める→大きなボーナス獲得っていうシステムじゃないと。衛星は他の都市にも使える使い捨ての建造物って感じ。 --- (2015/05/08 14:18:09)
  • アフィニティーレベルが上がると指導者の服装とかも少し変わるんだね。でも、自分の指導者がどんな感じに変化してるのかって見ることはできないのかな? --- (2015/06/18 22:30:27)
  • 何でこのwikiこんな過疎ってんの. --- (2015/08/24 19:15:03)
  • ここにいるよ^^ --- (2015/08/24 19:15:33)
  • ライジングタイドまでもうすこしだな --- ななしさん (2015/10/04 20:09:48)
  • このwikiは陳腐化しました! --- (2015/10/09 17:01:24)
  • 力と衰退 / 心と砂 / 心と砂 / 化学仕掛けの神 / 氷と征服 / 嵐の中のビジョン --- ルルイエの広間 (2016/01/16 02:49:56)
  • 以上 全6種類でロック解除 --- ルルイエの広間 (2016/01/16 02:50:29)
  • 富と栄光は全24種。 セーブ&ロードでロック解除可。 --- 富と栄光 (2016/01/16 02:51:38)
  • 非暴力と深淵は1on1及び敵が1の場合クリアできなく、複数の敵が必要 --- トロフィーコンプ (2016/01/16 19:23:18)

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