バージョンアップ履歴

概要


バージョンアップによる変更を記録するものとします。

メジャーバージョンアップ 2014/12/8


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We’re happy to report the first major patch for Civilization: Beyond Earth is now available.

Sid Meier’s Civilization: Beyond Earth Fall Update Patch Notes
Balance
バランス
Wonders and Buildings:
遺産と建物:
• Holon Chamber provides 3 Science, 4 Energy (was 5 Science)
 ホロンチャンバー 科学力+5 → 科学力+3 エネルギー+4
• Mind Stems cannot be bought with Energy.
 マインドはエネルギーで購入できない
Diplomacy:
外交:
• Any diplo item can now be traded in exchange for a peace treaty
• Lump Energy trade requires a Cooperation Agreement.
Trade:
交易:
• Water trade routes no longer receive any increased yield.
• Revised trade route formula for city-to-city trade, with reduced yields.
• Trade Depots can no longer be purchased with Energy.
Aliens:
エイリアン:
• Clearing a friendly alien nest now removes the Xenomass resource from player stockpile.
• Adjusting passive recovery rate for alien opinion to be slower, to permit easier aggression escalation.
Covert Ops:
諜報活動:
• Establish Network now has 0 difficulty and produces 0 intrigue. This prevents players from exploiting it to increase intrigue.
Health effects balancing:
健康効果のバランス:
• From -20 to -70, Production is penalized -1% per point (up to -50%).
 -20~-70、生産が1%ずつ減少(上限-50%)
• From -15 to -65, enemy Covert Ops Intrigue is increased +2% per point (up to +100%).
 -15~-65、敵による陰謀レベルが2%ずつ増加(上限+100%)
• From -10 to -60, Science is penalized -1% per point (up to -50%).
 -10~-60、科学が1%ずつ減少(上限-50%)
• From -5 to -55, Culture is penalized -1% per point (up to -50%).
 -5~-55、文化が1%ずつ減少(上限-50%)
• From 0 to -50, Outpost Growth is penalized -2% per point (up to -100%).
 0~-50、前哨地の成長が2%ずつ減少(上限-100%)
• From 0 to -50, City Growth is penalized -2% per point (up to -100%).
 0~-50、都市の成長が2%ずつ減少(上限-100%)
• From 1 to 5, nothing happens.
 1~5、何もなし
• From 5 to 25, Production bonus +1% per point (up to +20%).
 5~25、生産が1%ずつ増加(上限+20%)
• From 10 to 30, enemy Covert Ops Intrigue is decreased -2% per point (up to -40%).
 10~30、敵による陰謀レベルが2%ずつ減少(上限+100%)
• From 15 to 35, Science bonus +1% per point (up to +20%).
 15~35、科学が1%ずつ増加(上限+20%)
• From 20 to 40, Culture bonus +1 per point (up to +20%).
 20~40、文化が1%ずつ増加(上限+20%)
• From 25 to 45, City Growth bonus +1% per point (up to +20%).
 25~45、都市の成長が1%ずつ増加(上限+20%)
• From 25 to 45, Outpost Growth bonus +2% per point (up to +40%).
 25~45、前哨地の成長が2%ずつ増加(上限+20%)
Virtues:
美徳:
• Eudaimonia (Tier III Prosperity virtue) now provides -15% less Unhealth (was -25%)
 充足(繁栄Tier3)不健康度の軽減 25% → 15%
• Learning Centers now provides +1 Science for Academies (was +2)
 学習拠点、アカデミーの改善から科学力 +2 → +1
Game Setup:
ゲーム設定:
• Sponsors:
• スポンサー:
o Kozlov Ability: Orbital units last 50% longer, +50% Petroleum resource (was Orbital units last 20% longer and first launch grants free technology)
o Barre Ability: +10% Growth when Healthy, all cities start with an Old Earth Relic (was +10% Growth when Healthy)
o Rejinaldo Ability: Melee units +10% Strength, all units +5 Heal when fortified (was +10% Melee combat strength)
o Elodie Ability: provides 1 free Virtue for every 10 Virtues earned normally through Culture (was 1 free Tech for every 10 Virtues earned in any way)
• Colonists:
 入植者:
o Aristocrats now provide +4 Energy per City (no Health bonus)
o Artists now provide +3 Culture per City (no Health bonus)
Tech Web:
テクノロジーウェブ:
• Clear Miasma now unlocks on Ecology (was Alien Biology)
 瘴気除去、エイリアン生物学 → 生態学
• Miasmic Repulsor now unlocks on Alien Biology (was Ecology)
 瘴気リパルサー、生態学 → エイリアン生物学
• Array Science bonus now unlocks on Astrodynamics (was Orbital Automation)
 アレイ、通信 → Astrodynamics
• Planet Carver now unlocks on Orbital Automation (was Astrodynamics)
• Markov Eclipse now unlocks on Transcendental Math (was Artificial Intelligence)
 マルコフ・エクリプス、人工知能 → 超越数学
Stations:
ステーション:
• Station start turn base is now 30 (was 20)
 ステーションの開始ターン、20 → 30
• Station minimum allowed distance to another station is now 2 (was 3)
• Station minimum allowed distance to a city is now 6 (was 5)
 都市とステーションの最小距離、5 → 6
• Station minimum allowed distance to an outpost is now 5 (was 3)
 前哨地とステーションの最小距離、3 → 5
Affinity Perks:
アフィニティー効果:
• Harmony level 1 grants Miasma Immunity to the Explorer unit (was Alien opinion recovers twice as quickly)
• Purity level 1 adds double combat strength when defending to Explorer unit (was Aliens cannot attack Explorers)
Quests:
クエスト:
• Affinity rewarded as a quest reward now ramps up slowly over the first 100 turns (on standard). This ramp will vary with game speed.
• All players now get affinity quests within 1 turn of each other. If it's not possible for all players to receive a quest at the same time, the game waits until this is possible, then immediately gives all players a new affinity quest.
• Autoplant Building Quest grants bonus Production (was +1 Trade Route)
Units:
ユニット:
• Explorers now have 6 combat strength (was 3).
 エクスプローラー、戦闘力 3 → 6
• Sea units now follow the same rules for ranged combat defense as all other units: they use the highest of their combat values (ranged combat or melee combat) when calculating defense.
• Combat Rover unit can no longer fortify, and no longer receives defense bonuses from the terrain it is on.
 コンバットローバー、地形の防御ボーナスを得られない
• Raising the secondary level requirement for the hybrid upgrades of affinity units:
 アフィニティー固有ユニットのアップグレードのための2次要件を上げる
o First affinity unit (ex. Xeno Swarm) now upgrades at level 10 of main affinity and level 4 of secondary affinity (was 10+2)
 例:ゼノスウォーム、10+2 → 10+4
o Second affinity unit (ex. Xeno Cavalry) now upgrades at 12+5 (was 12+3)
 例:ゼノ機甲部隊、12+3 → 12+5
o Third affinity unit (ex. Rocktopus) now upgrades at level 14+6 (was 14+4)
 例:ロクトパス、14+4 → 14+6
o Fourth affinity unit (ex. Xeno Titan) now upgrades at level 16+7 (was 16+5)
 例:ゼノタイタン、16+5 → 16+7
• Lowering strategic resource costs for many affinity units, to ensure consistency across affinities and make top tier units easier to build. The first affinity units require 1 strategic, the second require 2, the third require 3, and the fourth require 5.
o CARVR now costs 2 Firaxite (was 3)
 CARVR、フィラクサイト 3 → 2
o Rocktopus now costs 2 Xenomass and 1 Floatstone (was 3 Xenomass and 1 Floatstone)
 ロクトパス、ゼノマス 3 → 2
o LEV Tank now costs 3 Floatstone (was 4)
 LEV戦車、浮遊石 4 → 3
o SABR now costs 3 Firaxite (was 4)
 SABR、フィラクサイト 4 → 3
o Xeno Titan now costs 5 Xenomass (was 7)
 ゼノタイタン、ゼノマス 7 → 5
o LEV Destroyer now costs 5 Floatstone (was 7)
 LEVデストロイヤー、浮遊石 7 → 5
o ANGEL now costs 5 Firaxite (was 6)
 ANGEL、フィラクサイト 6 → 5
• Increased production costs of upgraded Combat Rovers and Missile Rovers:
o Combat Rovers now cost 80, 160, 260, 370 (was 80, 140, 220, 320)
o Missile Rovers now cost 100, 190, 290, 400 (was 100, 180, 270, 370)
• Lowering combat strength progression of Combat Rover:
o Combat Rover combat strength progression is now 12, 18, 28, 52 (was 12, 18, 32, 52)
• Changes to the combat strength of affinity units, to make non-upgraded ones more weak in general:
o Xeno Swarm now has 22 combat strength at start, 54 when upgraded (was 34, 54)
o Xeno Cavalry now has 36, 72 (was 48, 72)
o Rocktopus now has 60, 92 (was 60, 82)
o Xeno Titan now has 86, 114 (was 96, 114)
o Battlesuit now has 24, 66 (was 40, 66)
o Aegis now has 34, 34 double strike (was 40, 40 double strike)
o LEV Tank now has 44, 77 (was 52, 77)
o LEV Destroyer now has 74, 104 (was 84, 104)
o CNDR now has 24, 63 (was 38, 63)
o CARVR now has 38, 76 (was 50, 76)
o SABR now has 52, 86 (was 58, 86)
o ANGEL now has 78 with 78 melee, 102 with 88 melee (was 88 with 88 melee, 102 with 102 melee)
AI:
• Once the game is in Extended mode (after the player clicks the One More Turn button) the AI will now only pursue Domination.
• Warmonger threat per city acquisition is now capped.
• Warmonger calculation now scaled down when cities are taken by Sponsors that are reacting to a war that was declared upon them (that is, when that civ is not the aggressor).
• Adjusted AI bonuses on higher difficulty levels.
• Additional AI tuning, improvements, and tweaks.
Gameplay Feedback:
• Implemented anonymous gameplay telemetry for design feedback.
UI
Settings and Game Setup:
• The menu now displays EQAA modes instead of MSAA modes if in Mantle version and the GPU supports EQAA.
• Added option to disable UI/Map blur.
• The player is now informed that enabling max turns

無印


健康度が+21/-21を超えたらいくつになっても同じだったので、健康度がいくら減ろうと構わずに都市建設ラッシュをする手が有効でした。

  • 最終更新:2014-12-10 15:04:48

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